![]() ![]() The fortune teller Viola does weak damage, but her magic orb lets her pester her enemies from anywhere on screen.Įzio from Ubisoft’s Assassin’s Creed joins the cast as a guest character, and is a straightforward combatant armed with a mid-range sword and stealth weapons like his crossbow. can summon a werewolf apparition to keep the opponent busy while he makes his next move. The last game gave us the charge-move-based Hilde and the projectile-firing boss Algol, and SC5’s new characters continue a trend of unorthodox fighting styles. ![]() Newcomer Natsu replaces series regular Taki, but the two share a similar playstyle: Get in close and slice foes apart with quick twin-blade cuts and surprisingly powerful ninja techniques. For example, rapier-specialist Raphael has great reach and speed, but he needs to press his adversary because his offense is linear and easy to dodge. ![]() While each weapon-user has a handful share of over-the-top moves, in practice they need to focus on fundamentals and cover their weaknesses. SC5 features a mix of veterans and brand-new warriors. Overall, the Critical Gauge adds extra strategy without overshadowing the overall gameplay. Just Guards require strict timing and allow you to punish moves you normally couldn’t. To compensate for this loss, the new Just Guard cuts down on the recovery time of a block if you guard at the precise moment the attack hits. Guard Impacts, a series staple that lets you repel incoming strikes, now also require half a meter, but you no longer have to guess whether the move will hit high or low. While they are weaker than Critical Edges, Brave Edges are more versatile and in some cases can lead to higher-damage combos. Brave Edges strengthens certain attacks for the cost of half a bar. Most are easy to combo into or have a special ability like being unblockable. Critical Edges are super combos that use one bar of the gauge for a powerful strike. This edition introduces a new special bar called a Critical Gauge to add some of the flash that competitors like Street Fighter have. A match between two experts is a give-and-take struggle to find an opening and gain better footing. Even with the more aggressive battles, however, a best-of-five round format gives you enough time to adapt to your opponent. With enough blows, you’ll eventually crack your opponents’ defense and leave them open for an assault. Meanwhile, the guard-break system will punish players for blocking too much. Players criticized Soulcalibur IV for being slower than previous entries, so Namco added a Quick Step for faster dodges. Even in the new arena type similar to early Tekken games where the level has no boundaries, you need to stay in your weapon’s best range to succeed. Footwork is important because you can corner opponents for a painful wall combo or toss them into the abyss for a ring out. The franchise’s 8-Way Run system allows players to move freely around the battlefield to a greater degree than other 3D fighters. You better study though: Each warrior has around a hundred moves, each with different properties. Each of the four buttons serves a specific purpose: horizontal swings cover a wide radius, vertical slashes deal more damage but are easier to sidestep, kicks are weak but fast, and guard defends against attacks. ![]() Soulcalibur V is one of the easiest fighters to learn thanks to simple move commands that let you do multi-hit strings in no time. ![]()
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